package com.gallsoft.games.bennyadv;

import com.gallsoft.games.framework.gamedev2d.GameObject;
import com.gallsoft.games.framework.gl.TextureRegion;

public class Scenery extends GameObject {
    public enum SceneryType {
        GRASS,
        WHITE_FLOWER,
        LEAF,
        RED_MUSHROOM,
        ORANGE_FLOWER,
        YELLOW_FLOWER,
        STEM1,
        STEM2,
        BONESWITCH
    }
    
    SceneryType type;
    TextureRegion sceneryGraphic;
    boolean state;
    float angle;

    public Scenery(float x, float y, float width, float height, TextureRegion graphic) {
        super(x, y, width, height);
        
        //this.type = type;
        sceneryGraphic = graphic;
        state = false;
        this.angle = 0;
    }
    
    public Scenery(float x, float y, float width, float height, float angle, TextureRegion graphic) {
        super(x, y, width, height);
        
        //this.type = type;
        sceneryGraphic = graphic;
        state = false;
        this.angle = angle;
    }

}
